As a general you have to learn to cope with your 'dead certain' attack failing at a key point. and that there is never any such thing as a sure result. īut the core part of the Wesnoth game - in fact it's part of the game's intended DESIGN and its major unique selling point - is that attacks are probabilistic. And quite frankly there's a lot of experienced players who still moan about it too it IS infuriating sometimes, and there are less-luck and no-luck mods that try to eliminate the problem. But inexperienced reviewers, dumping on the game after only a few hours' play, generally haven't. Experienced Wesnoth players have learned this lesson the hard way. Check the source code if you don't believe me. Human biases - confirmation bias and survivorship bias in particular - cause us to focus in on these rare events, and conclude that the RNG is rigged against us. If it's in your favour, you'll barely notice. If it doesn't happen, something's wrong! If it's against you, you'll complain about it. So it's quite possible for a 0.65% chance - wildly improbable, MUST be a cheating AI - to show up multiple times during a campaign. A big battle might have ten times that number. That's not damage I'm talking about that's 200-300 separate attack and counter-attack rolls. Even a short Wesnoth battle between a couple of dozen units could require 200-300 attacks between them. When your mage with a 70% hit chance misses four times, and then the archer with 30% chance to hit hits three times, it's got to be the darned biased RNG, right? That's less than a 0.65% chance! So why do so many people believe it, and feel strongly enough to write a negative review? Well, sorry, but it's because humans suck at estimating probabilities. To conceal something sneaky in there that reliably rigged things against the player, when the player side isn't even necessarily side one would be a fitting challenge for the Underhanded C Code competition. That's because every time a unit is attacked, it gets a chance to counter-attack. At the core of the game engine, BOTH sides use the same random attack code, every time EITHER side attacks the other. And the source code for the game is publicly available, so if you don't believe me you are welcome - and encouraged - to download it for yourself and check. Oh man I feel that pain, but it just isn't true. "Not recommended - RNG is cheating and biased." The majority of negative reviews for this game all say the same thing:
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